You just have to maintain parameters accurately. You can use any of the methods according to your requirement for having your desired result. Now go to the Tool bar section and click on the ZRemesher button again, and it will give you smooth polygons for the retopology of this sub tool. My symmetry mode is On, so it will automatically mark the opposite eye. Now just move the cursor of the mouse around the area which you want to mark. Here we have a ZRemesher brush, so click on it to choose it. Go to the Brushes panel and press the Z button on the keyboard, and you will have all brushes those names start with the Z letter. With ZRemesher brush, we can specify the area to ZRemesher option for having accurate results. There is a ZRemesher brush also in the brushes panel, and you can use it for the same purpose as we use Mask brush. If you want, you can press the ZRemesher button again to have smooth polygons. Now enable the “KeepGroups” option of the ZRemesher panel.Īnd you can see after retopology it maintains the edges of the mouth very accurately. You can make more than two poly groups of your model, and for making poly groups, we will on Mask brush by holding the Ctrl button of the keyboard.Īnd press the Ctrl + W button of the keyboard to make this masked area a poly group. So for that, we make poly groups of our desired area. The other method which you can use for not disturbing your desired area. So you can use it with a non-symmetrical sub tool. So, for example, we had taken this sub tool through the ZRemesher process when my symmetry mode was on, and you can see there are equal polygons on both sides of the face.Īnd the next method is non-symmetry mode so that we will press the X button on the keyboard.Īnd now, when you press the ZRemesher button of the ZRemesher panel, then you can see it will give you a result that has no symmetry for your sub tool. So if your sub tool has symmetry, then make sure you have symmetry mode is on. Using ZRemesher, you can go with some methods the first one is you can go with symmetry mode, which gives you symmetrical polygons on your selected sub tool. Once you click on it, it will take some time to process poly counts and finishing them.Īnd you will have less polygons with the same shape. Such as we will take its value as 1 by entering 1 in this option.Īnd click on the ZRemesher button of this panel. Here in the panel of ZRemesher, the main option is ‘Target Polygons count’ that decides how much polygons will be there on your selected sub tool, and you can change its value for having different variations.īy default, its value is 5, but you can decrease it as per your requirement. Once you click on it, its panel will be open. Here in this panel, you will find the ZRemesher option. Now go to the Tool bar section, which is at the right side of the working window, and click on the Geometry panel. Or there is a quick way to do this just go to the Preferences menu and click on it in the Edit option, enable the ‘Click to switch solo mode’ option.Īnd once you make click on it anywhere on the floor area, it will switch between solo and normal mode. You can enable the Solo option from the Transform menu panel by click on its button. Now go to solo mode so that it can do retopology for selected sub tool otherwise, it will mesh up with all the sub tools of your model. Before you start working with ZRemesher, make a duplicate copy of your subtool because ZRemesher will change the retopology of your sub tool completely but maintain shapes as much as possible.
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